Text-to-video and image-to-video clips reviewed through the motion, priced by duration and resolution with the cost printed upfront.
Video is priced by duration and resolution. The exact credit cost is calculated on the job and shown before you confirm; failed jobs refund automatically.
A still is inspected in one frame; a clip has to be inspected through time. This bench produces short clips from a proven still or a text brief, and the review standard is the moving one: does the character stay herself through the motion, do hands and edges hold at the turn, does the light stay consistent from first frame to last. Pricing scales with duration and resolution and is calculated on the job — the exact credit figure is printed before you confirm, and a failed render refunds automatically.
Image-to-video inherits character, wardrobe and set from a first frame that already cleared the scan — the cheapest consistency check there is.
A turn, a walk-in, a hair toss. Single-motion clips hold up under review; choreography gives the scan a list of failures.
Set duration and resolution for the destination — teaser, full clip or loop — instead of rendering maximum everything and paying for it.
Short motion versions of the week’s hero stills, checked at full speed before they pull viewers into the full set.
One clean repeating motion that survives a full-cycle review and platform compression.
Longer takes for paid packs, produced from the same filed protocol as the still series they ship with.
“She turns slowly toward the window light and smiles, hair moving softly, camera holds still.”
One subject motion, camera locked. The first frame already passed inspection, so the brief only directs movement.
“Fictional 30-year-old woman with ash-brown hair in a low ponytail, white coat over a black turtleneck, walking through a bright laboratory corridor toward camera, even white light, cinematic.”
Reuse the character block from your stills so the clip casts the same woman the scan already verified.
| Lever | Effect on price | Bench advice |
|---|---|---|
| Duration | Longer costs more | Teasers rarely need more than a few seconds |
| Resolution | Higher costs more | Render at the destination’s spec; upscale later if a clip earns it |
| Retries | Each render is a job | Fix the brief or the first frame before re-rendering, not after |
Start with the free daily frame: the check-in’s 6 credits cover a standard still, which is how most creators verify a character and a scene before sending them to the video bench. Video itself is priced per job by duration and resolution, printed before you confirm.
By duration and resolution, calculated on the job and shown before you confirm. A failed render refunds automatically.
Image-to-video for series work — the first frame locks a character who has already passed the scan. Text-to-video suits standalone scenes and experiments.
Multiple competing motions, busy choreography, and light that changes mid-clip. One subject motion with a steady camera is the pattern that passes.
Yes. Clips live in your account until you publish or download them; nothing is posted on your behalf.
Drafts, edits, animation and finishing share one credit balance and one private library. Start with the piece you need today.
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